Martina Big (baptised in 2018 as Malaika Kubwa, born 17 May 1988) is a German model and actress known for her extremely large breast implants, and for undergoing a skin-darkening procedure to make her resemble a black woman.
After receiving a high school diploma, Big (as she was then known) began her career as a flight attendant alongside her longtime partner Michael, who was a pilot. She stopped working as a flight attendant in 2012 to pursue modeling and acting full-time. In 2017, Big confirmed in the Swedish television show Outsiders that she had the biggest breasts in Europe, employing a water displacement test.
On occasion, this aspect of fighting games has caused particular attention, such as when the 2015 game Street Fighter V had the fighter Chun-Li's breasts move like large water balloons when she was chosen as the second player's character in the selection screen. Although this behavior was noticed by media even before the game's release, it remained present in the released version of the game. The game's publisher Capcom attributed it to a bug and later removed it by a patch.
In reaction to the prevalence of big, bouncy breasts in video games, games writer Jenn Frank initiated a "boob jam" in 2013. The purpose of the initiative was to create games that deal "with an aspect of female breasts other than the fact that they're sexy and fun to look at".
Breast physics is an application of soft-body dynamics, the field of computer graphics that focuses on physical simulations of the motion and properties of deformable objects. In a game with 3D graphics, character models are composed of a skeleton of "bones" connected with joints and covered by a "skin" of textured polygons. These virtual bones do not necessarily correspond to the bones in real humans, but are required to make anything move. To make breasts or other body parts move, video game animators make the bones' joints move according to the physical rules of the game's engine.
To effect breast movement in most 3D games, the breast's bones are equipped with "springs" that make the breasts bounce when the rest of the skeleton moves. The setup and strength of these springs determines the strength of the breast bounce. Alternatively, the motion of the breasts may be governed by custom-written software, but this is more time-consuming and therefore rarer than using springs, which are a built-in feature in many game engines.
Many video games feature breast movements that appear unnatural or exaggerated, particularly to female observers. This may result from limitations of the "springs" system, which is better suited to animating rigid bodies rather than soft objects like breasts. In some games, however, exaggerated breast physics are intentional. This may be caused by increasing the bounce effect in order to make it noticeable even when a character is standing still and talking, which may result in wildly exaggerated bounces when she actually moves.
Ultimately, however, according to game developer Tim Dawson, if a video game features unnatural breast movements, "it's because somebody wanted them to look that way". Not only women's breasts but also male bodies are often intentionally exaggerated or unrealistically portrayed in video games.
Heavy Boobs is a collection of mods designed to increase the maximum size of breasts and improve their appearance. It's primarily a slider mod, meaning it affects every outfit of every female Sim in the game. Secondly, this mod adjusts several clothing meshes and adds some detail options. The goal of Heavy Boobs is to give larger breasts a more weighty appearance; having them sag a bit with rounded undersides as well as adding indications of nipples poking into thinner fabric.
The fashion designer and former Spice Girl is a 34B. Victoria confirmed to Allure she had her previous 34DD breast implants removed. "I don't have them anymore," she said. "I think I may have purchased them." 2b1af7f3a8